Night Cart: The Immortal Plague

Transylvania, 1619.
The road is long. The forest does not forget.
At the end, an immortal count asks for blood.

"I am to drive, and ask no questions."

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Player holding a rifle under moonlight

Gunfire carries. The land listens.


The Journey

Riding the cart through darkness

The Road

Wheel, horse, lantern, rain.
The path narrows and never forgives delay.

Dialogue with Nera

The Passenger

Nera von Eberhart rides beside you.
Healer. Survivor. Target.

Player and Nera in interior cell

The Court

St. Germain waits behind closed doors.
Brilliant, elegant, and decaying forever.


How It Plays

Drive

Keep the carriage moving through weather, darkness, and sudden violence.

Protect

Guard the passenger and the horse when every encounter demands a price.

Choose

At the end of the road, survival and conscience may not leave together.


When the gates close behind you, the contract begins.

Steam

"I am to drive, and ask no questions."

More Screens

Lantern-lit streets of Senereus
Lantern-lit Senereus
Nera and carriage in lantern light
Nera and carriage
Player with rifle in village
Rifle in the village
Quest journal interface open
Journal and objectives